Saturday, January 22, 2011

Finding Nemo (find nemo)

Finding Nemo is an action-adventure video game released in 2003 by Traveller's Tales. The game is based on the Finding Nemo film by Disney and Pixar. The goal is to complete different levels as you play of Nemo, Marlin or Dory. It includes cutscenes from the movie and each clip is based on a level, e.g. hopping through a batch of jellyfish. It was also the last Disney/Pixar game developed by Traveller's Tales.

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Friday, January 21, 2011

HITMAN 3 the contracts (NRG FILE)

                    Gameplay centers around the exploits of a hitman, Agent 47 as he is sent to various locations to assassinate targets. An array of weapons can be used, from shotguns to jian. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as food and drink poisoning. This includes "accidents" involving the environment, e.g. falling from a balcony or dying from a heat-induced heart attack in a sauna.
Players are rated on their performance based on several factors, key among which are the number of shots fired, NPCs killed, and the number of times the guards are alerted. The lowest rank is "mass murderer," which is awarded to players that kill mass numbers of NPCs in the pursuit of their target and do not use stealth. The highest rank is "silent assassin," which is earned when the player accomplishes their mission near-perfectly.
Contracts continues the trend of "context sensitive" actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole peeking, lockpicking, or if allowed, simply opening it. When the player is near an unconscious individual, the same button will allow the ability to either acquire the person's outfit or drag the body to an area where it can be hidden from guards.
Along with the context sensitive button, the suspicion meter returns as well; this meter informs players of how close they are to blowing their respective cover. Actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. Proximity will also usually raise the meter. As previously stated, if the suspicion meter fills, guards will open fire on sight of the player and the current cover becomes useless. If the guards discover a body (unconscious or dead), or if an unconscious person awakes and alerts them, the suspicion meter will raise much faster than it would otherwise.
Disguises can be either found in the environment or taken from the bodies of disabled or dead NPCs. Depending on the disguise, the player can then access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, a player dressed as a guard but not similarly equipped will draw more suspicion. Though a plethora of disguises exist throughout the game, the most unique is the SWAT uniform, which is new to the Hitman series. The SWAT uniform is unavailable unless a SWAT team is present in the level, and the uniform is unique because it provides additional defense against bullets and a radio that reveals the actions of the SWAT team in level.
remember that this game was popular in 2008

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Wednesday, January 19, 2011

Cabela's 4x4 Off-Road Adventure(test your adrenaline)

Cabela's 4x4 Off-Road Adventure is the first to be released in the 4x4 Off-Road Adventure series. It was developed by FUN Labs and released February, 2001.
The game was published by Activision, in conjunction with hunting supply company Cabela's.

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Sunday, January 16, 2011

Breath of Fire IV iso (pc game)

             Breath of Fire IV, originally released in Japan as Breath of Fire IV: Utsurowazaru Mono (ブレス オブ ファイアIV うつろわざるもの Lit. Breath of Fire IV: The Unfading Ones?) is a role-playing video game developed by Capcom, and is the fourth game in the Breath of Fire series. It was originally released for the Sony PlayStation home console in Japan and North America in 2000, and the PAL region in 2001. The game was later ported to Windows-based PCs in Europe and Japan in 2003.
Just as in previous games of the series, Breath of Fire IV follows the adventures of a young man named Ryu, who has the power to transform into powerful dragons. The Ryu in this game must team up with several other skilled warriors to combat an awakened immortal emperor from ascending to godhood and destroying the world of man. Like Breath of Fire III, the game utilizes a mix of two and three-dimensional computer graphics and turn-based battle sequences.

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note:
use daemon tools to open this files 
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ICE AGE 2(TRY THIS)

In this game, Scrat is caught up in the events of the film, Ice Age: The Meltdown and is trying to pursue acorns while interacting with some characters (who are voiced by the original actors who portrayed in the movie)
some of whom help him in his quest. The game starts off by showing the icy areas where it began in the film and moving on to the woods, as well as exploring regions in the games such as the bowels of the sea reptile, Maelstrom, and swampy lands. In the game, Scrat occasionally allies himself with some of the main characters, and the player sometimes can play as either Sid or Diego, although not Manny. Characters which were shown as bit parts in the film are shown usually as adversaries or (in the case of one, a songbird) a guide to the next nut, though a select number of foes were not shown in the film at all.

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